
Slightly weaker spell slot progression than the previous option, although your Wizard-specific progression is a level faster outside of that. Mark of Warding Dwarf, Fighter 2 / Abjurer 18. Fully SAD - you don't even get penalized from not having the STR score for heavy armor.ġ.1 Any other race, Armorer 3 / Warlock-of-choice 1 / Abjurer 16. Mark of Warding Dwarf, Armorer 3 / Abjurer 17. So basically here are the plays as I see 'em:ġ. Fire Shield spell seems like it'd slip in easily, but beyond that I'm not sure what's worth it.
.png)
Basically we're probably not getting this until a little later than you'd like, but again, it means we'd rather multiclass to get heavy armor proficiency rather than take the feat for it.Ĥ. Lastly, if you have access to Eberron races, Mark of Warding Dwarf lets you avert this entire quandary, so definitely grab that if your DM allows.ģ. Two Clockwork Soul levels don't interrupt our spell slot progression the way one Warlock level does, but on the other hand it's a bigger commitment in terms of high-level spells known.

3 Conquest Paladin levels gets us our heavy armor and our AOA in one swoop, but delays our spell slot progression by two levels compared to one level lost from Artificer, while being the much more MAD. We'll probably want a decent DEX for saves, so Fighter is probably on the table.Ģ. Depending how MAD we wanna be, Armorer Artificer is the least MAD option, but depending on our choice for 2 we're MAD anyway. Heavily Armored feat is a bad idea because it means we delay HAM. *I actually can't find a ruling either way on whether you can replace a Clockwork Magic spell at level 1, but I'm assuming you can't because I've heard so in that most vital bastion of human knowledge known as the Youtube comment section. Once we have all that, as many Abjurer levels as possible. Optionally, other sources of passive damage when we get hit (Tempest Cleric 1, Fire Shield spell, etc.)ĥ. Heavy Armor Master feat ASAP (read: minimize the number of other feats necessary for effectiveness)Ĥ. Source of Armor of Agathys (Mark of Warding Dwarf from Eberron, 1 Warlock level, 3 Conquest Paladin levels, or 2 Clockwork Soul levels*)ģ. Source of heavy armor proficiency (feat tax, or a level in Fighter, Paladin, or certain Cleric domains, or three levels in Armorer Artificer)Ģ. The tactical goal is to take as many small hits as possible to maximize AOA damage.ġ. And then you cast another abjuration spell, giving another small buffer against the next thing that gets through to you, etc. Sure, you don't technically get the passive damage if they only hit your Arcane Ward, but that just buys you more time to throw spells! That said, if that Arcane Ward goes down but your AOA only takes a couple damage, it's very likely you got an extra passive damage proc out of it at least. There's a very strong build I've seen elsewhere based on that combo (Battle Smith 3 / Hexblade 1 / Abjurer 16), but we'll do things from scratch here since we're trying to squeeze in Heavy Armor Master. If we're upcasting Armor of Agathys anyway, might as well squeeze as many Abjurer levels in as we can.
